Blender几何节点建模核心技术视频教程 Procedural Modelling In Blender With Geometry Nodes Joe Baily
本Blender教程是关于Blender几何节点建模核心技术视频教程 Procedural Modelling In Blender With Geometry Nodes Joe Baily,时长:3小时18分,大小:2.2 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Joe Baily,共32个章节,语言:英语。
Blender是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频剪辑等一系列动画短片制作解决方案。拥有方便在不同工作下使用的多种用户界面,内置绿屏抠像、摄像机反向跟踪、遮罩处理、后期结点合成等高级影视解决方案。同时还内置有卡通描边(FreeStyle)和基于 GPU 技术 Cycles 渲染器。以 Python 为内建脚本,支持多种第三方渲染器。Blender 为全世界的媒体工作者和艺术家而设计,可以被用来进行 3D 可视化,同时也可以创作广播和电影级品质的视频,另外内置的实时 3D 游戏引擎,让制作独立回放的 3D 互动内容成为可能。Blender 以 python 为内建脚本,支持外挂 Yafaray 渲染器,同时还内建游戏引擎。Blender为全世界的媒体工作者和艺术家而设计,可以被用来进行3D可视化,拥有极丰富的功能,而且很大部份是高端模组塑造软体。强大的快捷键功能让你事半功倍。有了 Blender 后,喜欢 3D 绘图的玩家们不用花大钱,也可以制作出自己喜爱的 3D 模型了。它不仅支持各种多边形建模,也能做出动画!
Procedural Modelling In Blender With Geometry Nodes Joe Baily
Welcome to one of the first, if not 'THE' first course on procedural modelling in Blender using procedural nodes.
In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used.
In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations.
But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects.
Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters.
We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for.
We hope you enjoy creating objects with nodes in Blender
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