Unity游戏物理原理技术训练视频教程 Master Game Physics Today: Gravitation & Rotation in Unity
本Unity视频教程是关于Unity游戏物理原理技术训练视频教程 Master Game Physics Today: Gravitation & Rotation in Unity,时长:5小时,大小:1.5 GB,MP4高清视频格式,教程使用软件:Unity,作者:Ben Tristem,共38个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
UDEMY GAME PHYSICS INTRODUCING GRAVITATION & ROTATION IN UNITY
What Will I Learn?
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Transfer this knowledge to other game engines.
Requirements
You need to be comfortable with Unity 3D
You need to be comfortable with C# scripting.
You should be able solve basic algebra equations.
Description
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
To understand game physics better.
Practice creating your own physics components.
Improve your knowledge of Newtons Laws of Motion.
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Who is the target audience?
This course is ideal for you if you’re running into the limits of your game engine’s physics.
If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
This course is probably not for you if you’re a physics PhD, who is already confident in coding!
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