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本教程是关于Unreal Engine虚幻引擎专业游戏编程大师级教程 中文字幕 Pro Unreal Engine Game Coding,时长:26小时小时21分,大小:24.3 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,,附工程源文件,共123个章节,作者:Shane Whittington,语言:中英双语字幕。
嗨,欢迎来到本课程,又称UE黑皮书,但为什么是黑皮书?嗯,如果您想获得完整的体验,只需观看简短的预览视频。但是,如果你喜欢阅读,那么大约25年前,当我刚刚进入游戏行业时,就出现了这样一本黑皮书。一本关于图形编程的书,充满了编码的巫术,由编程大师Michael Abrash撰写。这本黑皮书把许多像我一样的编码员从仅仅是合格的,变成了能够在屏幕上产生类似于魔法的东西。这是一个传奇。
当然,从那时起已经发生了很多变化,在这个课程中,我们为新的一代人编写了一本新的黑皮书,为2020年代的虚幻引擎游戏编码提供了一系列的大师级课程。我想把Michael Abrash给我们这一代人的东西交给你们。我将把你们从一个虚幻引擎的处女变成一个真正的专家,并成为任何雇主的宝贵财富。
我的最后一个游戏《GRIP:战斗赛车》将是本课程后半部分的重点,我们将看到在引擎盖下发生的大量事情。我们将揭开它所有的秘密。这个旅程将带你从一个C++新手,一直到写出我参与过的最具挑战性的赛车游戏,而我已经写了好几个了。但如果这听起来很可怕,不要担心,我们有这个能力。我们可以做到这一点,一起。
我将以一种无厘头的风格进行演讲,避开很多你不需要知道的胡言乱语,专注于你真正需要的东西,并提供坚如磐石的例子,说明如何应用你将在这里学到的东西。这不是学术性的,这是真实世界中完成的,而且是做好的那种编码。这是从游戏开发的战场上直接取来的东西。在牢固地建立了所有的基础知识后,我将向你灌输技巧和技术、算法和洞察力,这些都是从几十年的编码经验中收集的,你可以在许多游戏类型中应用。我们将把您变成一个虚幻引擎的高手。
Pro Unreal Engine Game Coding
The black book on how to survive on the battlefield of real-world C++ game programming
你将会学到的
Game programming wisdom from an industry veteran still working at the forefront
A series of very deep dives into the code behind the game GRIP: Combat Racing
How to go from having a game idea with zero code, all the way up to final implementation
How to setup Unreal Engine both from stock build and from source code
Using Perforce version control and how to work effectively within a team
How to use the Unreal Engine Editor
Coding standards and best practices
Common programming problems and their common solutions
Writing readable, maintainable, yet fast and efficient code
Advanced C++ to buff those coding chops
Mathematical magic for solving many common coding problems
Complex vector mathematics for working effectively in a 3D game world
Understanding the Unreal Engine object framework for creating professional games
Graphics programming to create and use materials, particle systems and procedural geometry
Audio programming to create and use sound cues, classes and mixers
Understanding vehicle dynamics and building a physics model from the ground up
Understanding artificial intelligence and building an autonomous vehicle bot
Understanding cameras and how to make your game shine
How to create a pickup system featuring weapons and other power-ups
How to implement those weapons and power-ups, from a simple turbo to a homing missile
How to modify the Unreal Engine source code itself, and perform upgrades to the engine
要求
64-bit Windows PC capable of running Unreal Engine
Basic working knowledge of C++
说明
Hey there, and welcome to the course, Pro, Unreal Engine, Game Coding. aka, the Black Book, but why the Black Book? Well, just watch the short preview video if you want the full experience. But if you like reading, then around 25 years ago, when I was just entering the games industry, there emerged just such a black book. A book of graphics programming, full of coding voodoo written by the programming powerhouse that is Michael Abrash. And this black book, took many coders like myself, from being merely competent, to being able to produce something akin to magic on the screen. It was legendary.
Naturally, a lot has changed since then, and in this course we've crafted a new black book for a new generation, a series of masterclasses in Unreal Engine game coding for the 2020s. I want to give you guys, what it was, that Michael Abrash gave my generation. I'm going to take you from being an Unreal Engine virgin, to being a real pro, and a prized asset to any employer.
My last game, GRIP: Combat Racing, will be the focus for the latter half of this course, and we'll get to see an awful lot of what's going on under the hood there. We're going to expose all of its secrets. This journey will take you from being a C++ novice, all the way up to writing the most challenging racing game I've ever been involved with, and I've written a few. But if that sounds terrifying, don't worry, we've got this. We can do this, together.
I'll be presenting in a no-nonsense style, side-stepping a lot of the hokum you don't need to know, focusing intently on the stuff you really do, and providing rock-solid examples of how to apply what you'll be taught here. This is not academia, this is real-world getting it done, and getting it done well kind of coding. This is stuff taken straight from the battlefield of game development. After firmly establishing all of the fundamentals, I'll be imbuing you with tricks and techniques, algorithms and insights, gathered from decades of coding experience that you can apply across many game genres. We're going to turn you, into an Unreal Engine Ninja.
So get ready coder one, because we've got work to do.
此课程面向哪些人:
Game coders wanting to work in Unreal Engine
Game coders wanting to take their skills to the top
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