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[国外教程] Unreal Engine逼真游戏自然环境场景制作工作流程教程 Realistic Fantasy Game Environment in Maya & Unreal Engine

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发表于 2024-9-15 17:46:49 | 查看全部 阅读模式

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Unreal Engine逼真游戏自然环境场景制作工作流程教程 Realistic Fantasy Game Environment in Maya & Unreal EngineUE4,UE5,UE5教程,Unreal Engine,游戏开发 - 趣光影 www.aeown.com


本教程是关于Unreal Engine逼真游戏自然环境场景制作工作流程教程 Realistic Fantasy Game Environment in Maya & Unreal Engine,时长:超过10小时,大小:15 GB,MP4高清视频格式,教程使用软件:Maya、Zbrush、Substance painter designer,Unreal Engine 4,作者:Emiel Sleegers,共82个章节,语言:英语。

在这个课程中,我们将使用Maya、Zbrush、Substance painter和designer、一小部分Photoshop、marmoset toolbag、Speedtree和unreal engine 4。
现在,这个教程是针对中级艺术家的,这些艺术家已经熟悉我刚才提到的工具,但只是想学习创建视频游戏环境的工作流程和技术。作为一个快速的小概述。我们将在本课程开始时回顾我们的参考资料,并讨论我们将如何创建这个环境,然后我们将开始制作一个漂亮的环境模型,以便我们在缩放和构图方面有准确性。我们将首先关注岩石,因为这些是本教程的主要组成部分之一。在Maya中设置低多边形,并在marmoset toolbag中烘烤岩石。然后我们将在substance designer中创建一个岩石材质,并在虚幻引擎中创建一个特殊的材质,使岩石看起来非常漂亮。为此,我们还需要在substance painter中快速创建一个特殊的面具,这将使我们能够控制岩石的污垢量和高光。
在我们完成了所有这些工作之后,我们将进入我们的苔藓系统,因为这可能是这个环境中第二重要的东西。
我将首先在物质设计器中创建一个苔藓材料。
然后我会告诉你如何使用这个材料为你的岩石创建程序化的苔藓和手工制作的模糊的苔藓。
最后,我们将开始设置我们的环境,进行照明和构图处理。我们将在speedtree中创建一些树叶,并将其置于我们的场景中。我们将创建我们的寺庙建筑以及特殊的可铺设的边缘损害。一旦我们对整个环境感到满意,我将告诉你如何创建一些最终的组合截图和飞越。
如果你学习了这个课程,你将有一个非常坚实的基础和技能来处理几乎任何种类的游戏环境,不管它是有机的还是城市的。

Emiel Sleegers一直对视频游戏情有独钟,在他年轻的时候,他开始使用Unity3D进行编程,但他发现自己更倾向于制作游戏的艺术。现在他在FlippedNormals担任高级3D艺术家。他为创建AAA级游戏做出了贡献,如《地平线3》和《组织2》。他最喜欢的游戏是《最后的我们》,这个视频游戏激发了他想在游戏行业工作的想法。他对初级艺术家的建议是,专注于他们所热衷的游戏的一个方面,坚持下去,并在这方面做得更好。他的爱好包括任何与游戏或电影有关的东西,无论是从事个人项目、自由工作还是出去看电影。

Realistic Fantasy Game Environment in Maya & Unreal Engine
Learn How to Make a Professional Game Environment using Maya, Substance Designer, Marmoset, Unreal, Speedtree, Photoshop

你将会学到的
Blockout 3D environment for accurate scale and composition
Proper way of baking and texturing
Make believable tileable edge damages
Create realistic rocks, grass, trees, and moss
Create special effects like fog
Lighting and setup in game engine

要求
You must have basic knowledge of Maya, Zbrush, Substance Designer & Painter, Photoshop, Marmoset Toolbag, Speedtree and Unreal Engine
说明
Instructor Info

Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as a Senior 3D Artist at FlippedNormals. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info

Hello everyone! And welcome to this very exciting tutorial course on how to create a game environment from start to finish.

My name is Emiel Sleegers, I am a senior 3d environment artist who have years of experience working for AAA game studios and I will be your tutor for this course.

In this course we will go over on how to create a Realtime game environment completely from scratch.

That means that we will make it 100% from start to finish and we will have 95% of this tutorial in real time.

For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4.

I know, I know it might sound like a lot of programs but I will make sure that everything in this tutorial is easy to understand and follow.

Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.

As a quick little overview.

We will start this course off with going over our reference and discussing on how we are going to create this environment.

We will then start by making a nice blockout of the environment so that we have accuracy in the scaling and composition.

We will first focus on the rocks since those are one of the main components in this tutorial.
This means we will first complete all the rock sculpts in Zbrush. Setup the low poly in maya and bake the rocks in marmoset toolbag.
Then we will create a rock material inside of substance designer and a special material inside of unreal engine to make the rocks look amazing. For this we also need to quickly create a special mask in substance painter which will give us control over the dirt amount and highlights of the rocks.

After we have done all that we will move on to our moss system, since this is probably the second most important thing in this environment.
I will start by creating a moss material inside of substance designer.

Then I will show you how to use this material to create both procedural moss and hand made fuzzy moss for all your rocks.

Finally, we will start by setting up our environment, doing lighting and composition passes. We will create some foliage inside of speedtree and placing it in our scene. We will create our temple building along with special tileable edge damages. And once we are happy with the entire environment, I will show you how to create some final portfolio screenshots and flythroughs.

If you follow this course you will have a very solid foundation and skillset to tackle almost any kind of game environment, no matter if it is organic or urban.

So why don’t you come and join me at victory3d and we can get this course started!

此课程面向哪些人:
Anyone who wants to boost their skills as an environment artist


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评论5

愿山河无恙Lv.1 发表于 2024-9-29 04:32:31 | 查看全部
感谢,看看能下载不
火影之影Lv.1 发表于 2024-10-8 01:16:39 | 查看全部
回复看看下载地址
听书浅墨Lv.1 发表于 2024-10-8 05:33:57 | 查看全部
相当不错,感谢分享!
黑客帝国Lv.1 发表于 2024-10-11 02:57:07 | 查看全部
感谢,看看能下载不
‌笑点太低Lv.1 发表于 2024-10-12 22:02:51 | 查看全部
楼主发贴辛苦了,谢谢楼主分享!

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