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[国外教程] Unity高保真渲染视觉效果视频教程 Unity HDRP – High fidelity rendering

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发表于 2024-9-23 23:51:19 | 查看全部 阅读模式

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Unity高保真渲染视觉效果视频教程 Unity HDRP – High fidelity renderingUnity教程,Unity,Unity开发,Unity3D - 趣光影 www.aeown.com


本教程是关于Unity高保真渲染视觉效果视频教程 Unity HDRP – High fidelity rendering,时长:1小时,大小:900 MB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Augmissive Arts,共12个章节,语言:英语。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

What you’ll learn
Rendering in Unity
High fidelity graphics
Components of Vanilla Unity
Components of High Definition Render Pipeline (HDRP)
Standard Shader of HDRP
Requirements
Machine with Unity installed on it
Description
Unity is the most flexible game engine out there supporting deployment in different platforms. Previously it lacked support for high fidelity graphics but implementation of Scriptable Rendering Pipeline changed everything. Unity can now render most stunning visuals with optimal performance.
In this course, we will cover Unity’s entire Lighting Pipeline that will help you create more cinematic and immersive games. This course doesn’t require you to have any programming or 3D art experience. All you need to know is the basics of the Unity editor.
We will kick start by covering the Standard Unity rendering features such as:
STANDARD SHADER
LIGHTING – REALTIME AND BAKED
QUALITY SETTINGS
REFLECTIONS
LIGHT PROBES
LOD SYSTEM
And much more!
After covering these we will switch to High Definition Render Pipeline (HDRP).
It is an implementation of Scriptable Render Pipeline provided by Unity that uses wide range of rendering features. Unity provides another implementation of SRP which is Light Weight Render Pipeline (LWRP). It is focused on creating a lower graphic fidelity content but performance efficient so as to deploy on low end platforms. Covering HDRP covers all available rendering features in LWRP as well.
In HDRP we will see:
INTEGRATION OF HDRP WITH UNITY PROJECTS
LIT SHADER
TESSELLATION SHADER
VOLUMETRICS
POST PROCESSING STACK
etc…
We will render a simple outdoor scene in HDRP but the goal is to conceptually understand all different features so you will be able to apply them in your own custom scenes.
ALL ASSETS USED IN THE COURSE ARE COMPRESSED INTO SINGLE ZIP FILE. IF YOU DONT HAVE YOUR OWN ASSETS DOWNLOAD THESE TO FOLLOW ALONG.
Who this course is for:
Indie Game Developers
Graphic Designers looking for realtime rendering solution
Beginners and Intermediates to Unity


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评论5

听书浅墨Lv.1 发表于 2024-9-30 09:20:36 | 查看全部
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十四色彩Lv.1 发表于 2024-9-30 20:19:05 | 查看全部
感谢分享
倾城Lv.1 发表于 2024-10-6 18:29:54 | 查看全部
楼主发贴辛苦了,谢谢楼主分享!
Photo杨Lv.1 发表于 2024-10-10 21:46:30 | 查看全部
楼主发贴辛苦了,谢谢楼主分享!
网络飞狐Lv.1 发表于 2024-10-13 01:08:35 | 查看全部
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